In Travel Town, producers support players by creating necessary items to advance in the game. If you know when certain producers become available and how they work, it makes a world of difference in managing your resources accordingly. In this guide, you will learn about the producers that are in Travel Town, what they contribute, and I will mention the most useful key auto producers that can help you with automation.
For more help, see Travel Town Automatic Orders List to know what tasks can be automated, How to Trade Cards in Travel Town? for trading tips, and Where to Store Producers in Travel Town? for storage advice. These tips can boost your game.
List of Key Producers by Level
Here is a list of different producers in Travel Town, along with the levels at which they unlock. Auto producers are marked, so you know which ones don’t require tapping.
Producers are crucial in Travel Town because they create the items you need to progress. And being aware of what producers you get at each level, auto producers especially, makes a big difference in the management of resources and energy. And so, keep this guide prepared to not miss out on all the features from your producers.
Level | Producer/Item |
---|---|
1 | Beach Bucket |
4 | Picnic Basket |
7 | Luggage |
11 | Jewelry Display (Auto producer) |
11 | Mark’s House (Non-producer) |
15 | Herb Hamper |
18 | Kitchen Robot |
20 | Museum Audio Guide |
21 | Playground (Non-producer) |
22 | Arabian Gazebo |
23 | Mystery Ruins (Non-producer) |
24 | Ice Cream Cabinet (Auto producer) |
27 | Pottery Wheel |
28 | Surf Shop (Super Van) |
29 | Julia’s House (Non-producer) |
30 | Beach Bar Menu |
31 | Mysterious Ruins (Non-producer) |
33 | Boat |
34 | Lighthouse (Auto producers) |
36 | Boat Hut (Fishing Net) |
37 | Hugo’s House (Non-producer) |
38 | Bakery |
40 | Mysterious Ruins (Non-producer) |
41 | Coffee Machine |
42 | Stationery Display |
44 | Cash Register |
45 | Bus Stop (Non-producer) |
47 | Sewing Studio |
48 | Mystery Ruins (Non-producer) |
49 | Honey Shop |
51 | Veggie Shop |
53 | Plant Nursery |
53 | Pond (Non-producer) |
55 | Vineyard (Auto producer) |
56 | Mystery Ruins (Non-producer) |
57 | Pet Store |
59 | Carousel |
61 | Rollercoaster |
62 | Ferris Wheel (Non-producer) |
63 | Hook-a-Duck |
64 | Mystery House (Non-producer) |
65 | Haunted House |
66 | Circus |
69 | Beauty Shop |
71 | Candy Shop |
72 | Garden Fountain (Non-producer) |
73 | Pizzeria |
75 | Music Shop (Auto producer) |
77 | Art Shop |
79 | Wicker Stall |
81 | Pharmacy |
83 | Wooden Toy Stall |
85 | New Age Stall (Auto producer) |
86 | Repairman House (Non-producer) |
87 | Board Game Shop |
89 | Spice Stall |
91 | Farm Field |
93 | Windmill |
95 | Farm Barn (Auto producer) |
96 | Farm House (Non-producer) |
97 | Olive Orchard |
99 | Farm Orchard |
101 | Fish & Meat Stall |
103 | Rug Stall |
105 | Fire Station (Auto producer) |
106 | Town Square (Non-producer) |
107 | Gym |
108 | Police Station |
109 | Post Office |
112 | Camping Sight |
115 | Spa (Auto producer) |
116 | Town Hall (Non-producer) |
117 | Arcade |
119 | Theater |
121 | Dance Club |
123 | Tattoo Shop |
125 | Aquarium (Auto producer) |
126 | Diver Monument (Non-producer) |
127 | Recycling Center |
129 | Planetarium |
131 | Botanical Garden |
133 | Veterinarian Clinic |
135 | Skate Park |
137 | Boat Garage |
139 | Food Truck |
141 | Archaeological Site |
143 | Hospital |
145 | Art Gallery |
147 | Cinema |
149 | Barber Shop |
151 | Thai Restaurant |
What is the Producers in Travel Town
In Travel Town, producers are buildings or items that create other items when tapped, costing one energy point per tap. Some producers need multiple taps to finish an item. You can unlock these producers by merging items or upgrading town buildings, making them essential for gathering items to complete tasks and advance in the game. The producers consist of two types: auto producers and regular producers. Auto producers produce items without tapping, use energy, and allow you to gain resources passively. Producers need tapping for every item, which makes them more interactive. Either is useful for managing resources and ensuring momentum.
To use producers wisely, prioritize auto producers, as they generate items on their own, saving energy and giving a steady supply. You should use high-tap producers when you have bonus energy available, while upgrades to producer buildings will simply make them more efficient. Combining items additionally helps free new producers for no further value. Having a neutral mix of different producers means you will always have what you require for tasks and growing your town.
Efficient producer management has many benefits. It keeps resources flowing without relying on rewards or purchases, helps you progress quickly by completing tasks faster, and saves energy through auto-producers, making gameplay smoother and more enjoyable.